TeamUpdraft says attackers stole UpdraftCentral keys and used them to install backdoors. UpdraftPlus 1.26.13 revokes some keys, but not infected sites.
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MiniMax M3.1 Flash: Comparing Rankings With Hands-On Newsroom Results
MiniMax M3.1 Flash is cheap and fast, but index scores and a 24-article newsroom test offer a more mixed picture.
Quantinuum Reports A 10X Reduction In Logical Error Rate On Helios
Quantinuum says its Helios system reached 99.9995% logical fidelity using a color code, while key comparisons and scaling details remain to be assessed.
NVIDIA Runs Simulation Of Fault-Tolerant Quantum Computing At Jülich Supercomputing Centre
NVIDIA says its 8,192-GPU JUPITER simulation modeled fault-tolerant quantum computing under realistic noise, testing a lower-resource magic-state method.
Understanding Existing Software: A Hands-On AI Approach
An October 19 report describes how Reverse Engineer Anything helps coding agents investigate software behavior, with verification and safety limits.
From Timber Tower to Valley Bridge: GewerkTon’s Sample Buildings on Film
“Where GewerkTon works” is a three-minute film through 64 sample buildings – homes, renovations, schools, hospitals, industry, energy, transport and data centres. Every building, plan and model was made by GewerkTon; all projects are fictional.
Pele – Mermaid Diagrams As Themeable SVG
Pele is an open-source Mermaid renderer that outputs SVG and uses CSS variables for live color and font changes, according to its website.
Anthropic’s Claude Designs Leaner Quantum Circuits, Reducing Resources Needed For Key Calculations
Anthropic and Harvard researchers report AI-designed quantum circuits that cut estimated resources across eight tasks; none were tested on quantum hardware.
Robert Wille (Munich Quantum Software Company): Quantum Software Needs Design Automation, Not Just Algorithms
Robert Wille argues that practical quantum computing will need design automation, interoperable software and integration with high-performance computing.
Show HN: Parin – A 2D Game Engine Between Raylib And Godot, Written In Dlang
Parin is a code-driven 2D game engine for D, offering built-in game tools without the architecture of a larger engine.