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Wonderhop is presented as a free daily game with four modes, each built around how a player’s answer compares with others. The site describes seven questions per game, a 30-second limit for most questions and scores of up to 700 points; the source does not give a launch date or independent usage data.

Wonderhop, a free daily game featured in a Show HN submission, asks players to answer questions in four ways: with the most common, rarest, oldest or most recent response. The site’s rules describe four daily games of seven questions each, making the project a word-game variant centered on how answers compare with other players’ responses.

Wonderhop’s website says each daily game contains seven questions and is the same for everyone. Players have 30 seconds per question in the Sky, Past and Future modes. The Abyss mode allows 40 seconds per question. The page does not explain how the question set or answer comparisons are produced.

In Sky, players aim for the most popular answer; more popular responses move a score toward the game’s space theme. In Abyss, the goal is to supply a rare answer and move toward a trench. The site says each answer can earn up to 100 points, for a maximum total of 700 in a seven-question game.

The other modes compare answers by age or recency. In Past, players try to give the oldest answer; in Future, they try to give the most recent. Wonderhop says each is compared with other answers to the same question and that successful answers send players through time. These descriptions come from the game’s own site; the supplied material includes no independent evaluation of its scoring or audience.

At a glance
announcementWhen: Current status: available on Wonderhop’…
The developmentA Show HN submission introduces Wonderhop, a free daily game built around guessing the most common, rarest, oldest or most recent answer.
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Four Ways to Read an Answer

Wonderhop shifts the usual word-game task from finding a single correct answer to anticipating how responses differ across a group. In Sky and Abyss, the objective is relative popularity: a familiar answer may help in one mode and work against a player in the other. Past and Future add a different comparison, asking players to judge which answer came earlier or later.

The format gives the project a simple daily structure: the same questions for all players, a short clock and a score capped at 700. Those rules could make results easy to compare among participants, though the source does not say whether Wonderhop publishes leaderboards, aggregates answers from all players or uses another comparison method. The game’s practical appeal and the reliability of its comparisons therefore remain open questions.

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A Shared Daily Question Set

The site presents Wonderhop as a free daily game rather than an open-ended question service. It says the daily set consists of four games, each with seven questions, and that everyone receives the same questions. That common set is central to the premise: a player’s answer is judged in relation to other responses to the same prompt.

The supplied page is available in English and several other languages, including French, Spanish, Portuguese, German, Dutch, Polish, Turkish and Indonesian. The source material identifies the project through a Show HN title, but does not provide a posting date, developer comments, player counts or a timeline of earlier versions. No comparison with other games is needed to describe the announcement, and the available information does not establish how established the service is.

““Free daily game: climb with the answer everyone gives, dive with the one nobody gives.””

— Wonderhop website

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How Answer Comparisons Work

The site does not state how many responses are used to decide which answer is most common or rare, whether the comparison group is limited to that day’s players, or how ties are handled. It also does not explain what counts as an answer in the Past and Future modes, or how answer age and recency are verified. The phrase “the same for everyone” describes the questions, but the source does not specify whether players answer simultaneously or whether responses are gathered over a full day.

The supplied material also leaves the launch date, creator identity, audience size and any reception beyond the Show HN framing unspecified. Those details should not be inferred from the game’s availability or its description as free.

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More Detail From the Makers

The next useful information would be a fuller account from Wonderhop’s makers explaining how responses are collected, how the four scoring systems work and when each daily set resets. Details about leaderboards, player totals and the game’s launch would help readers understand how its comparisons function in practice. The source material does not announce a planned update or a specific next milestone.

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Key Questions

What is Wonderhop?

Wonderhop is a free daily game in which players answer questions according to one of four goals: give the most common, rarest, oldest or most recent answer.

How many questions are in each game?

The site’s rules describe seven questions per game and four games each day. It says the daily questions are the same for everyone.

How much time do players get?

Wonderhop lists 30 seconds per question for most modes and 40 seconds per question in Abyss.

How does scoring work?

The site says each answer can earn up to 100 points, for a maximum of 700 across seven questions. It does not provide the detailed calculation for each mode in the supplied material.

When did Wonderhop launch?

The supplied source does not specify a launch date. It identifies the game through a Show HN submission and links to its website.

Source: hn

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